Thursday, October 31, 2019
Benefits and Contributions of ICT to Educational Sector Essay
Benefits and Contributions of ICT to Educational Sector - Essay Example Wisdom (2002) states that students have been equipped with the necessary ICT education which they will need in their future careers and education. They are able gain several computer based learning approaches as well as computer aided learning as well as research and development. This has made students to have the ability to make better decisions regarding their future education and careers due to better information and is now in a position to take part in global resource-sharing. Through the internet, students can now access information about higher education in oversees universities that offer the best education. These universities have posited their information related to all courses they offer and their costs thus the aspiring students can easily get wide selection of courses as their passion and capability. They can still use the internet for distance learning which cuts down education expenses (Preston & Hammond, 2004). ICT has also enabled the teachers to advance their level of education through e-leaning. Through the internet services the teachers are able to access education in universities and colleges by accessing learning materials and exams in the internet. They therefore advance their skills and knowledge while still carrying the normal teaching duties.
Tuesday, October 29, 2019
Marketing of Samsung Galaxy Gear (Smart Watch) Assignment
Marketing of Samsung Galaxy Gear (Smart Watch) - Assignment Example This research will begin with the statement that Samsung Galaxy Gear is one of the Android based smart watches which are manufactured by the Samsung Electronics. It serves as the apt companion for most of the Samsung Galaxy tablets and smart phones that run on Android 4.3. The Galaxy Gear makes use of Android based operating system with a minimalistic interface as well as gesture based navigation. In order to pair it with any tablet or smart phone, the NFC tag within the charging cradle of Gear is stimulated to trigger the installation of Gear Manager Application, which coordinates the pairing of devices with this Gear over the Bluetooth. Gear Manager is used primarily for adjusting the device settings and installing various applications by means of Samsung Apps. Samsung Electronics, Australia announced that the Samsung Galaxy Gear would be available in the country from 18th September 2013. It has been declared as the first wearable mobile technology range which acts as the companion device for the most recent Galaxy Note 3. The product launch has been announced globally on 5th September 2013 in Berlin. The Samsung Galaxy Gear has combined features of the stylish design, smart device connectivity and the latest mobile technology presented in the form of a wristwatch. It represents one of the most exciting moves of Samsung in terms of pioneering the innovation which provides the users with high meaningful experience and provides increased freedom while using the mobile technology.
Sunday, October 27, 2019
Mathematical and Physics Concepts in Computer Games
Mathematical and Physics Concepts in Computer Games Introduction A two part assignment was distributed and part one was run a simulation of a given differential equation using numerical integration techniques i.e. Euler and 4th order Runge-Kutta methods. Also continued as part one a table showing the results of the simulation was to be produced and each value was to be to 3 decimal places. Two graphs where to be produced a) a plot of each simulation result and the exact solution b) a plot of error values in each simulation and a short analysis of the results was to be produced. Part two a little more complicated than part one was to implement realistic physics of a rocket movement in earth atmosphere. Part 1 To calculate the exact solution was the simplest of equations mostly because it was provided it was a matter of processing the data. In simple terms to calculate the exact equation was displayed such as 1/(1+t), whereas t is time and increments by 0.25 each solution, therefore the equation would look like 1/(1+0.25) = 0.8 and the next step is 1/(1+0.50) = 0.667, furthermore is quite easy to calculate this equation. From the results appendix [a1] there are noticeable differences between Euler and the exact solution, first of all for Eulers method I used y-1+-(y-1^2)*(h), loosely translated into simpler terms y-1 is the previous y coordinate + -previous y coordinate to the power of 2 multiplied by h which in this case h was equal to 0.25. After having solved the equation for each t i.e. the x coordinate a significant difference was noticeable. After calculating Eulers results next was to calculate Eulers errors including the first y coordinate which was equal to 1 therefore the exact solution for the first y coordinate was also equal to 1 so there would be an error equal to 0 as the result. However the rest of the results varied but still remained below their equal t (x) coordinate for example t 0.250 was equal to y 0.800 in the exact solution and 0.750 in Eulers, after analysing the rest of the results prior to the calculation it was clear each Euler y result was lower than the exact solution y coordinate and was fairly easy to come to the error by simply exact solution y Euler solution y. Upon summing up all of Eulers results it gives a solution of 0.761 and dividing that by 41 gives a solution of 0.019. The reason it was divided by 41 is because there are 41 y coordinates including the first y coordinate which is equal to 1, therefore revealing the average number Euler error, suggesting Eulers method missed out on the exact solution at an estimate of 0.019, this does not seem a big difference but when trying to implement real physics in a game it makes all the difference. The graphs in appendix [a3] shows the simulation for Eulers method and the exact solution where it is easy to see each y coordinate and each error coordinate whereas [a4] shows the closer Eulers line and the exact line get to each other as t (time), (x coordinate) ascends, this suggests that Eulers method becomes more accurate over time and after using Eulers method for a long period of time eventually Eulers wouldve matched the exact solution at some point. Having viewed [a3] and [a4], [a8] shows the linear line for the exact solution and the linear line for Eulers method. 4th Order Runge-Kutta method was more complicated than Eulers mostly because as shown in [a1] the solution is more accurate because of the slopes that must be calculated in order to solve each y coordinate see [a2] for each slope solution. First and foremost we start by solving the first slope as k1 which was calculated as -(y-1^2) and like Eulers method translate to minus (the previous y coordinate to the power of 2) thats how k1 was solved. K2 has bit more calculation to process which looks like -(y-1+(0.5*k1-1*h))^2) translated to simpler terms is minus(previous y plus (0.5 multiplied by previous k1 multiplied by 0.25)) to the power of 2) this is how the second slope is discovered, solving k3 is much simpler because k1-1 is replaced with k2-1 the previous k1 solution that was just solved and k4s calculation becomes smaller -(y-1+(k3-1*h)) to the power of 2) just like k2 and k3, k4 using k3s previous solution that was solved. The fun part is finding y+1 which is the next y coordina te per t coordinate the calculation used is (y-1+((1/6)*(k1-1+2*(k2-1)+2*(k3-1)+k4-1)*h)) a significantly long calculation but reliable as it will get close to the exact solution result, translated it is (previous y coordinate plus(1 divided by 6) multiplied by (previous k1 solution plus 2 multiplied by (previous k2 solution) plus 2 multiplied by (previous k3 solution) plus (previous k4 solution) multiplied by 0.25). The sum of RK4 errors are 0 and the average was equally 0 that is an incredibly accurate method but more complicated to solve as Eulers method is the simplest RK method (first order) which is why RK4 is more accurate as it is a multi-stage method. See appendix [a5] for each y coordinate because RK4 method was incredibly accurate the exact solution coordinates cannot be seen but the data types are there to see and the legend is also there to show the different styles between each coordinate, appendix [a6] show the curve without any coordinate markers on them, again the c urves cannot be distinguished from each other because of RK4s incredible accuracy. See appendix [a7] to see the error coordinates for each integration technique on the same graph; it is quite easy to see which method is much more accurate but again this is because Eulers method is a first order method whereas Runge-Kutta is a fourth order method, Runge-Kuttas method has more steps in solving the equations therefore providing for a more accurate solution and producing less error values, whereas Eulers method only has one step and will always provide an error value each time. See [a9] for the linear line of the exact solution and RK4 estimation, it is extremely difficult to see because RK4 method is so accurate. Part 2 After using RK4 in part 1 an understanding it had taken some time to put it into physics, however the following scenario seems to be correct. The equation for acceleration is a = (Force Rocket + Force Drag) mass. The equation for Force drag is force drag = -0.5 * (0.2^3) * (0.2) * (20^2) * (2^2) ^2 The time step that is used is 1 i.e. 1kg m^2 because that is how much it can increment or decrement by with the user input. Time will go up to 60, the max the rockets force can go up to is 20kg m^2 and because acceleration is a derivative of velocity k1 = (time + velocity) i.e. the x and y positions. To find k2 the equation was k2 = (time + 0.5 * h, velocity + k1 * h), to find k3 is the same as k2 except the k1 in the equation is replaced with k2. K4 the last slope is calculated as k4 = (time + h, velocity + k3 * h). Lastly acceleration is calculated as a1 (next acceleration value) = (a-1 (previous value) + 1/6(k1 + 2 * k2 + 2 * k3 + k4) * h). The hard part is getting the equations correct after that it is a matter of using a loop in game to calculate the players position; the players position is equal to 5 metres. Pseudo Code for in game: Declare Static Class 4th Order Runge-Kutta { Do Declare Delegate double RK (x, y) variables declared as doubles (timer and velocity) Declare a static variable to calculate 1/6 as fS (fraction sixth) Declare rocket position as 5 Declare timer Declare a static double rk4(double x, y, h, RK f) x, y and h are doubles, r is called from delegate variable) { Declare half of h as halfh Declare Double k1, k2, k3, k4 Declare acceleration equals 0 y = acceleration K1 = (x plus y) K2 = (x plus halfh multiplied by h) plus (y plus k1 multiplied by h) K3 = (x plus halfh multiplied by h) plus (y plus k1 multiplied by h) K4 = (x plus h) plus (y plus k3 multiplied by h) Return (y plus fS multiplied by (k1 plus 2 multiplied by k2 plus 2 multiplied by k3 + k3)) RK acceleration equals y^2 ^^^ Returns acceleration } Declare Force drag kg to the power of 2 = -0.5 multiplied by (1.2 to the power of 3) multiplied by (0.2) multiplied by (20 to the power of 2) multiplied by (y to the power of 2 per second) because y is velocity Acceleration = (timer + force drag) / mass (decrement mass by 1 every second)) Player position plus acceleration every second If key pressed equals up Increment acceleration by 1Else if key press equals down Decrement acceleration by 1 Print timer, player position, acceleration and y While timer is less than 60 } Flowchart Critical analysis of the use of numerical integration techniques to solve similar situations in game development In the context of differential equations no numerical integration method is known as the method that is the best method to solve any and all ordinary differential equations. It all depends on the type of equation that is presented. When discussing gaming physics the solution to the differential equations plays a big part in games taking on more realism for example if a player fires an arrow in the air from a crossbow depending on velocity, gravity and wind etc. When and where will the arrows new position be within the game environment? Physics can be found almost anywhere whether it is in Skyrim shooting an arrow that will eventually drop or sniping in Battlefield that also includes bullets descending over time which is incredible and makes the games more realistic and much more difficult. Before using any method some basic equations must be known first for example force = mass multiplied by acceleration and acceleration = force divided by mass, standard equations that can be learned just using a search engine. Next the derivative of velocity is acceleration and the derivative of acceleration is position, a derivative is something which is based on another source [1] There are several methods to choose from when it comes to differential equations: First order integration Higher order integration First order integration Eulers Method One of the rather simpler methods that game developer can use although as already seen above it is not the most accurate. [2] Just like the previous ordinary differential equation that was solved in part one a developer takes the initial position and velocity and calculates the next position and velocity over time, a time step is used to calculate the next position and velocity such as the previous one that was used 0.25, once the first value is calculated the method is simply repeated to calculate the next one. An equation could look like this Vn+1 = Vn + (An *dt) whereas V is velocity and A is acceleration then the position could be calculated like Pn+1 = Pn + (Vn *dt) whereas P is position. Although this is a simpler method to use an error value will always be return because it is not the most accurate to produce solutions. Using any method can produce error values which is why the numerical integration methods provide estimations and not exact solutions whereas as the error value calculates how far off the estimation was from the exact solution. According to Bourg [3] instability is eliminated or minimized by smaller step sizes however larger steps size seems to make the problem much more complicated than it needs to be. Stability plays an important part for calculating equations more calculations will be processed if the step size is significantly small however this results in more stability. Bourg [3] mentions an adaptive step size where after a predicted amount of error the step size is changed as calculations are being processed. To use adaptive step size method it has to be based on the errors given from the estimations by doubling the step size, Heidts [4] mentions in his abstract the adaptive step size method works considerably well with second-order split-step Fourier integration scheme and can be greatly improved when using it alongside 4th order Runge-Kutta method. Unless the error values provided by Eulers estimations causes a serious change in a games physics then there should be no problem using Eulers method for simpler equations [2]. The simplest way to estimate the exact solution is using Eulers method, when using the method and there is a big difference between y1 and y-1, setting aside the curvature the linear extrapolation will not match up to it. Higher Order Integration 4th Order Runge-Kutta Runge-Kutta is more commonly used in physics [2], this integration method is incredibly accurate from what has been displayed already in part one of this report due to the method have many more steps to solving equations. The accuracy is second to none because RK4 calculates equations estimations in four steps thus given the name 4th Order. In order to achieve this accuracy a price must be paid and the price is more calculations need to be processed to calculate the physics; it has many more computations than other integrator techniques [2]. These types of calculations only need to be considered when accuracy is a must in games like bouncing a grenade of a doorframe in call of duty, therefore not all physics in games will require RK4 to calculate physics because physics is different in all games and some will only require Eulers method. So using the example of the Rocket in earths atmosphere a = Fr + Fd / m translates to acceleration = (FORCE rocket + FORCE drag) divided by mass. The rocket force increments by 1kg/m2 every time the user presses the UP key on the keyboard. Fr is calculated as Fd = -0.5.P.Cd.A.v^2 so basically force drag = minus 0.5 multiplied by P (airdensity) multiplied by Cd (Drag coefficient) multiplied by A (frontal area of the rocket) multiplied by v (velocity) squared. Conclusion All in all no numerical integration technique is better than the other it all depends what kind of physics in games needs to be produced, if its simple physics where the estimation does not make a major impact on the outcome Eulers method is the way to go for its quick computations it can make having simulations processed rather quickly, as for games where more complicated physics is involved 4th Order Runge-Kutta is the next best thing although it takes many more computations to be calculated the estimates are near perfect, RK4 is second to none when it comes to accuracy because of the extra work that needs to be considered. For example in games like battlefield RK4 is most likely to be used for those physics because the estimations need to be as accurate as can be, this takes into account bullet drop and flying aircrafts. Appendix [a1] [a2] [a3] [a4] [a5] [a6] [a7] [a8] Euler [a9] Rk4 References [1]https://www.google.co.uk/?gfe_rd=crei=xfluWI62OrLS8AerrruIDAgws_rd=ssl#q=what+is+a+derivative (Accessed: 18 December 2016). [2] Dickinson, J. (2015) Numerical integration in games development. Available at: https://jdickinsongames.wordpress.com/2015/01/22/numerical-integration-in-games-development-2/ (Accessed: 20 December 2016). [3] Bourg, D.M. (2001) Physics for games developers. United States: OReilly Media, Inc, USA (Accessed: 25 December 2016).. [4] Heidt, A.M. (2009) Efficient Adaptive step size method for the simulation of Super continuum generation in optical fibres, Journal of Light wave Technology, 27(18), p. 1. doi: 10.1109/jlt.2009.2021538 (Accessed: 2 January 2017).
Friday, October 25, 2019
The President Commission on Excellence in Special Education (PCESE) :: essays papers
The President Commission on Excellence in Special Education (PCESE) The governmentââ¬â¢s primarily goal is to close the achievement gap between special education students and general education students. In October of 2001, before the No Child Left Behind was put into action, President Bush appointed a commission called The Presidents Commission on Excellence in Special Education (PCESE). The purpose of this commission was to bring together 100 experts to evaluate the special education system. In conclusion, the commission could not agree more with President Bush that the special education system needed radical reform (Kauffman, 2004 p. 1). One of the main changes that the commission wanted to see was the achievement gap between special education students and general education students. The PCESE states, ââ¬Å"The ultimate test of the value of special education is that, once identified, children close the achievement gap with their peersâ⬠(Kauffman, 2004 p. 4). Iââ¬â¢m assuming the word peer means the same age child in general education. I donââ¬â¢t see how they expect students with a mental disability to be able to learn just has fast as general education students. I mean thatââ¬â¢s what closing the gap means. ââ¬Å"The gap to which the PCESE refers is simply not closable for reasons obvious to anyone with a rudimentary understanding of statistics and disabilityâ⬠(Kauffman, 2003 p. 3). Kauffman brings up an excellent point, why isnââ¬â¢t the government comparing children that receive special education to those children who donââ¬â¢t receive special education. Wouldnââ¬â¢t it make sense to compare two things that are similar instead of trying to compare two things that are no way alike? Why donââ¬â¢t we focus on making special education as good as it can be? We should work to make sure students with disabilities learn everything they can at their own speed in special education (Kauffman, 2003 p. 3). Not scraping the whole system. Basically general education students are the wrong comparison to determine if the special education system is working or not. ââ¬Å"The PCESE asked the wrong question and suggested dedicating ourselves to closing the wrong gap. Their approach is about as helpful as dedicating ourselves to closing the gap between 5 and 7â⬠(Kauffman, 2003 p. 3). Now after the PCESE made its report and after President Bush put NCLB into action three years ago, the nation starts to ask if this law is truly helping our children with disabilities. Is this new law really helping our students exceed expectations?
Thursday, October 24, 2019
Swot Analysis for Amazon.Com
S W O T of Amazom. Com Strength 1. Selling of hundred product ranges 2. Amazom. com offering service to Web developers 3. Business contracts with other to offer distribution and warehouse storage service 4. 45% of international sale 5. Secure transactions 6. Price discount 7. Continuously shopping improvement 8. Ability of offering unique recommendations to the induviduals 9. Creating a comunityes 10. Partnership 11. New service ( Audio $ Video downloading) 12. Strategy of increasing customer traffic 13. Promotion of repeat purchase and building of awareness 14. Repurchasing of up to $500million of shares of shares if undervalues 15. Amazom has a huge global brand Weaknesses 1. Convince of themselves for the investment in a projects 2. Adding new category in business creates a risks which could damage the brand 3. Selling toys automotives brings confuse to customer of book segment 4. Free shipping undoubtly erode profit 5. Lawsuit that challenge the companies use 6. Sales increase, Income Tax increases Opportunities 1. Very large market segment 2. Emergency prerared store 3. Baby stores 4. Grand automative parts and accesories 5. Providing of several e-commerce service 6. Launching of two new business (Fulfillment $ Webstores) 7. US has more than 50% of internet users 8. Brand-loyal customers 9. Popularity of social networks (Myspace, Facebook) 10. A good economy 11. ââ¬Å"Borders Groupâ⬠will close half of its Waldenbooks store 12. International offices 13. Expansion of fulfillment capacity 14. Amazon has been a pioneer 15. Amazon has its own proprietary and licence technology from other companies 16. Investment of sevral areas 17. An increase of sales from 2005-2006 ($ 8. 5-10. 6 million) Threat 1. Power of internet for customer 2. Continueing wars ( global ) 3. Hyperinfilation ( Brazil, Mexico ) 4. Fluctuation of foreign currency 5. China has increased internet related regulations 6. VAT imposed by EU on US providers 7. Direct competitors 8. Indirect competitors 9. Decrease of net income 10. Increase of both retail and e-commerce competition 11. Expansion in to new countries/ new product segments creates ar risk
Wednesday, October 23, 2019
Maternal Health Child Mini
1) Do you believe there is a need for public health influence in the area of family planning? What would be the role? I believe public health has many benefits for every individual especially women. One of the benefits is that family planning services allows individuals to aimly achieved their own family size, and contributes to improved health outcomes for infants, children, women as well as families (Centers for Disease Control and Prevention, 1999, pg. 1075). Some these benefits services include educating about preventing sexually transmitted infection such as HIV, herpes, syphilis etc. Besides from education, they also counsel patients especially women who are taking contraceptives and/or IUD devices. Counseling is critical part in health care because it helped women and men to be aware of the risks that they are taking when it comes to having another child and know all the unexpected and expected outcomes when it comes to prenatal and postnatal care. Effective methods such as Breast, pelvic examinations, breast and cervical screenings are found the first step for women who are at risk for breast or cervical cancer. Without these services, there is a high chance of more unintended pregnancies in America as well as premature babies and mortality. Recent article, Guttmacher Institute (2012) stated ââ¬Å"Each year, publicly funded family planning services prevent 1. 94 million unintended pregnancies, including 400,000 teen pregnancies (Guttmacher institute, 2012, pg. 3). With that being said, family planning services have been effective for women who decided not to get pregnant. It also helped Medicaid, a federal USA health program for low income adults and children, by Medicaid saving a lot of expenditures from pregnancy-related care ( Centers for Disease Control and Prevention, 1999, pg. 1074). With the help of Family planning program, this helped save a lot of families from psychological problems to financial problems. Unfortunately, Guttmacher (2012) listed most women who are in a poverty line, have low education level or are single parents are less likely to have access of family planning services (pg. 5). Some of the obstacles for these women who are not on the family planning services are because of lack of awareness about family planning services, limited access to publicly funded services and access to insurance coverage. These obstacles challenges because many americans are still left out of insurance. With the help of Obama administration which is trying to get every single american to have affordable insurance. This will help bridge the gap even more close for more additional women to take the step into getting family planning services. Elements of preconception care should be integrated into every primary care visit for women of reproductive age. 23 Preconception care must not be limited to a single visit to a health care provider, but rather be a process of care designed to meet the needs of an individual. 25 As part of comprehensive preconception care, providers should encourage patients to develop a reproductive life plan. A reproductive life plan is a set of goals and action steps based on personal values and resources about whether and when to become pregnant and have (or not have) children. 3 Providers also must educate patients about how their reproductive life plan impacts contraceptive and medical decision-making. Increased awareness of the importance of preconception care can be achieved through public outreach and improved collaboration between health care providers. Currently, only 30. 3 percent of women report receiving pre-pregnancy health counseling. 13 Future efforts should promote research to furth er define the evidence-based standards of preconception care, determine its cost-effectiveness, and improve tracking of the proportion of women obtaining these services. Reference: Centers for Disease Control and Prevention. Achievements in public health, 1900ââ¬â1999: Family planning. MMWR Weekly. 1999 Dec 3;48(47):1073-1080. Available from: http://www.cdc.gov/mmwr/preview/mmwrhtml/mm4847a1.htm Guttmacher Institute. In brief: Facts on publicly funded contraceptive services in the United States. Washington; Guttmacher Institute; 2010 April. Available from: http://www.guttmacher.org/pubs/fb_contraceptive_serv.pdf [PDF ââ¬â 375 KB]
Tuesday, October 22, 2019
Human Relations Theory vs Scientific Method Theory Essay Example
Human Relations Theory vs Scientific Method Theory Essay Example Human Relations Theory vs Scientific Method Theory Essay Human Relations Theory vs Scientific Method Theory Essay Scientific Method Theory By Fedrick Taylor And Human Relations Theory (Hawthorne Studies) By Elton Mayo Student Name: Subject:Human Relations Date:14th October, 2010 The Scientific Management Theory (Taylorism) In 1911, Frederick Winslow Taylor published his work, The Principles of Scientific Management, in which he described how the application of the scientific method to the management of workers greatly could improve productivity. Scientific management methods called for optimizing the way that tasks were performed and simplifying the jobs enough so that workers could be trained to perform their specialized sequence of motions in the one best way. Before the scientific management theory, work tasks were done by skilled craftsmen who were taught to do their jobs in lengthy apprenticeships. They decided upon how a task should be performed. With the introduction of scientific management allot of this autonomy was reduced and converted skilled crafts into a series of simplified jobs that could be performed by unskilled workers who could be easily trained for the task. There are four principles of scientific measurement: 1) Study how the job is being performed now then figure out new ways to do it. Gather relevant information (detailed, time and motion). Try out various methods before choosing. 2) Scientifically select, train, and develop each worker rather than passively leaving them to train themselves. 3) Cooperate with the workers to ensure that the scientifically developed methods are being followed. 4) Divide work nearly equally between managers and workers, so that the managers apply scientific management principles to planning the work and the workers actually perform the tasks. Although scientific management brought about positive changes, there were also drawbacks. * Taylorism can easily be abused to exploit human beings. Conflicts with labor unions. * Not useful to deal with groups or teams. * Leaves no room for individual preferences or initiative. * Overemphasis on measuring. No attention for soft factors. * Mechanistic. Treating people as machines. * Separation of planning function and doing. * Loss of skill level and autonomy at worker level. Not very useful in current knowledge worker environments (except as an antithesis). The Human Relations Theory (The Hawthorne Effect) The Hawthorne Studies (or experiments) were conducted from 1927 to 1932 at the Western Electric Hawthorne Works in Chicago, where Harvard Business School professor Elton Mayo examined productivity and work conditions. Elton Mayo started these experiments by examining the physical and environmental influences of the workplace (e. g. brightness of lights, humidity) and later, moved into the psychological aspects (e. g. breaks, group pressure, working hours, managerial leadership) and their impact on employee motivation as it applies to productivity. The Hawthorne Effect can be summarized as Employees are more productive becauseà the employeesà know they are being studied. Elton Mayos experiments showed an increase in worker productivity was produced by the psychological stimulus of being singled out, involved, and made to feel important. Specifically, Mayo wanted to find out what effect fatigue and monotony had on job productivity and how to control them through such variables as rest breaks, work hours, temperature and humidity. In the process, he stumbled upon a principle of human motivation that would help to revolutionize the theory and practice of management. To his amazement, Elton Mayo discovered a general upward trend in production, completely independent of any of the changes he made. Flowing from the findings of these investigations he came to certain conclusions as follows: * Work is a group activity. * The social world of the adult is primarily patterned about work activity. * The need for recognition, security and sense of belonging is more important in determining workers morale and productivity than the physical conditions under which he works. A complaint is not necessarily an objective recital of facts; it is commonly a symptom manifesting disturbance of an individuals status position. * The worker is a person whose attitudes and effectiveness are conditioned by social demands from both inside and outside the work plant. * Informal groups within the work plant exercise strong social controls over the work habits and attitudes of the individual worker. * The change from an established society in the home to an adaptive society in the work plant resulting from the use of new techniques tends continually to disrupt the social organization of a work plant and industry generally. Group collaboration does not occur by accident; it must be planned and developed. If group collaboration is achieved the human relations within a work plant may reach a cohesion which resists the disrupting effects of adaptive society. Difference of the two theories Frederick Winslow Taylor and George Elton Mayo carried out an enormous amount of research and made a substantial contribution in this area. However, although their initial aims were very similar to improve productivity, their methods and conclusions were very different. Taylor theory of Scientific Management study included his time and motion studies, his idea of ââ¬Ëone best wayââ¬â¢ to perform a job and ââ¬Ëone bestââ¬â¢ person to perform it, the fact that he thought people were primarily motivated by money, and the effects all of this would have on employees. Mayo initially seeked to prove Taylorââ¬â¢s theories right, however, due to the Hawthorne Experiments, he became more interested in the involvement and fair treatment of workers and their social environment. He found that people werenââ¬â¢t just motivated by money. The main difference between the two theories is that Taylorââ¬â¢s studies concentrated mostly on work organization e. g. efficiency while Mayoââ¬â¢s theory seeked the interest of more personal or human related aspects in the organization. Reference 1. netmba. com/, James E. Gurun, Fenghua Wang, Patrick R. Barton, Copyright à © 2002-2010 This web site is operated by the Internet Center for Management and Business Administration, Inc. 2. change. freeuk. com/learning/business/mayo. html Adrian Worsfold 3. www. wikipedia. com , Wikipediaà ®
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